# How to Track Moon Phases in a Fantasy RPG Campaign
Most fantasy settings have moons with orbital periods that differ from the real-world 29.5-day lunar cycle. The Orbital Period field sets how many in-game days it takes a moon to complete one full cycle. The Earth moon takes 29 days; the Eberron setting uses 28; Tolkien's Middle-earth has a moon cycle close to 30. Set this to whatever your world's lore specifies, or pick any number between 5 and 60 days that produces the eclipse frequency you want.# Understanding the Starting Offset Field
The Starting Offset shifts where a moon is in its cycle on campaign Day 0. An offset of 0 means the moon starts at a New Moon. An offset equal to half the orbital period starts it at a Full Moon. Use this to match the phase described in your campaign's opening scene, or to ensure two moons start in different positions so they do not always align.# What the Tide Level Means for Your Game
The tide level combines the gravitational pull of all active moons based on their current phases. A Spring Tide (above 75%) occurs when moons are nearly aligned at full or new phase, pulling in the same direction. A Neap Tide (below 30%) happens when moons are in opposing phases, partially cancelling each other out. You can tie this directly to any mechanical system: spell save DC bonuses, druid wildshape duration, werewolf transformation thresholds, or storm severity on coastal maps.Single Moon
Best for settings that closely mirror the real world or have a single dominant moon. Simple 8-phase cycle, easy to follow without reference.
- Good for D&D Forgotten Realms (Selune, 30 days)
- Werewolf and lycanthrope campaigns
- Horror sessions tied to the full moon
Twin Moons
Common in high-fantasy settings. Creates frequent partial alignments and interesting mid-cycle tides. Alignments happen roughly every LCM(period1, period2) days.
- Eberron (Rhaan 28d + Aryth 12d)
- Creates predictable eclipse seasons
- Good for druidic or elemental magic systems
Triple Moons
Rare triple alignments create unpredictable surges. The combined tide becomes chaotic and hard to predict without this tool, which is what makes it dramatically useful.
- Wild magic surge tables on alignment
- Pathfinder Golarion-style complexity
- Long-period cycles for epic campaigns
# Common Orbital Periods for Fantasy Worlds
- Selune (Forgotten Realms)
- 30-day orbital period, single moon. Use offset 15 to start at a full moon on session 1.
- Eberron Moons
- Eberron has 12 moons with periods from 9 to 28 days. Run each as a separate moon instance, or pick the two most plot-relevant.
- Golarion (Pathfinder)
- Golarion has a single moon, Somal, with a 29-day cycle. Dark tapestry events can be modeled by setting a second low-period moon with offset interference.
- Custom World
- A 15-day moon produces 24 full moons per year. A 45-day moon produces roughly 8. Shorter periods mean more frequent eclipse events but reduce their narrative weight.